Reset poti values on regenerate
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@ -213,6 +213,10 @@ NormalizedRGB generateRandomNormalizedRGB(const Section *section, uint8_t from,
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GameBoard finishedBoard;
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void generateTargetGameBoard()
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{
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for (size_t i = 0; i < 6; i++)
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{
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slavePotiValues[i] = 0;
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}
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strip.begin();
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strip.clear();
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GameBoard board;
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