From 4459df1f18e648c624ec19e46cd5eb09a8176cfe Mon Sep 17 00:00:00 2001 From: C0d3v Date: Thu, 15 Jan 2026 12:21:31 +0100 Subject: [PATCH] Fix range of randomness --- terminal/puzzle_colorFade/core/src/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/terminal/puzzle_colorFade/core/src/main.cpp b/terminal/puzzle_colorFade/core/src/main.cpp index b1c5869..4886f8e 100644 --- a/terminal/puzzle_colorFade/core/src/main.cpp +++ b/terminal/puzzle_colorFade/core/src/main.cpp @@ -217,15 +217,15 @@ void generateTargetGameBoard() strip.clear(); GameBoard board; // left - board.left = generateRandomNormalizedRGB(pot3, 0, 4); + board.left = generateRandomNormalizedRGB(pot3, 0, 3); finishedLeft = false; strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left // middle - board.middle = generateRandomNormalizedRGB(pot4, 0, 5); + board.middle = generateRandomNormalizedRGB(pot4, 0, 4); finishedMiddle = false; - strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // left + strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle // right - board.right = generateRandomNormalizedRGB(pot5, 1, 6); + board.right = generateRandomNormalizedRGB(pot5, 1, 5); finishedRight = false; strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left //------------------