Fix range selection for games
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26ee30d1e9
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@ -228,11 +228,11 @@ void generateTargetGameBoard(bool easy)
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finishedLeft = false;
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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// middle
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board.middle = generateRandomNormalizedRGB(pot3, 2, 3);
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board.middle = generateRandomNormalizedRGB(pot4, 3, 4);
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finishedMiddle = false;
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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// right
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board.right = generateRandomNormalizedRGB(pot3, 2, 3);
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board.right = generateRandomNormalizedRGB(pot5, 4, 5);
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finishedRight = false;
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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}
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}
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