Fix range selection for games

This commit is contained in:
C0d3v 2026-01-19 18:35:49 +01:00
parent 26ee30d1e9
commit 64cde85752

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@ -228,11 +228,11 @@ void generateTargetGameBoard(bool easy)
finishedLeft = false;
strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
// middle
board.middle = generateRandomNormalizedRGB(pot3, 2, 3);
board.middle = generateRandomNormalizedRGB(pot4, 3, 4);
finishedMiddle = false;
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
// right
board.right = generateRandomNormalizedRGB(pot3, 2, 3);
board.right = generateRandomNormalizedRGB(pot5, 4, 5);
finishedRight = false;
strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
}