Simplify reset logic
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462485dfa6
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c2b5331bbd
@ -127,6 +127,7 @@ NormalizedRGB updateLeft()
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uint32_t sum = inputR + inputG + inputB;
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB leftRGB;
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NormalizedRGB leftRGB;
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strip.begin();
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if (sum > 0)
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if (sum > 0)
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{
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{
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leftRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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leftRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@ -138,6 +139,7 @@ NormalizedRGB updateLeft()
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{
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{
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strip.setPixelColor(2, strip.Color(0, 0, 0, 0));
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strip.setPixelColor(2, strip.Color(0, 0, 0, 0));
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}
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}
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strip.show();
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return leftRGB;
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return leftRGB;
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}
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}
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@ -149,7 +151,7 @@ NormalizedRGB updateMiddle()
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uint32_t sum = inputR + inputG + inputB;
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB middleRGB;
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NormalizedRGB middleRGB;
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strip.begin();
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if (sum > 0)
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if (sum > 0)
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{
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{
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middleRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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middleRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@ -161,6 +163,7 @@ NormalizedRGB updateMiddle()
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{
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{
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strip.setPixelColor(1, strip.Color(0, 0, 0, 0));
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strip.setPixelColor(1, strip.Color(0, 0, 0, 0));
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}
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}
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strip.show();
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return middleRGB;
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return middleRGB;
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}
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}
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@ -172,7 +175,7 @@ NormalizedRGB updateRight()
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uint32_t sum = inputR + inputG + inputB;
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB rightRGB;
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NormalizedRGB rightRGB;
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strip.begin();
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if (sum > 0)
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if (sum > 0)
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{
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{
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rightRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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rightRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@ -184,7 +187,7 @@ NormalizedRGB updateRight()
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{
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{
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strip.setPixelColor(0, strip.Color(0, 0, 0, 0));
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strip.setPixelColor(0, strip.Color(0, 0, 0, 0));
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}
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}
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strip.show();
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return rightRGB;
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return rightRGB;
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}
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}
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@ -218,40 +221,30 @@ void generateTargetGameBoard(bool easy)
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slavePotiValues[i] = 0;
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slavePotiValues[i] = 0;
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}
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}
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digitalWrite(COMPLETED_PIN, LOW);
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digitalWrite(COMPLETED_PIN, LOW);
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strip.begin();
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strip.clear();
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GameBoard board;
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GameBoard board;
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if (easy)
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if (easy)
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{
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{
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// left
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board.left = generateRandomNormalizedRGB(pot3, 2, 3);
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board.left = generateRandomNormalizedRGB(pot3, 2, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot4, 3, 4);
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board.middle = generateRandomNormalizedRGB(pot4, 3, 4);
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finishedMiddle = false;
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board.right = generateRandomNormalizedRGB(pot5, 4, 5);
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot5, 4, 5);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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}
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}
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else
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else
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{
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{
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// left
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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finishedMiddle = false;
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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//------------------
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}
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}
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strip.begin();
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strip.clear();
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // right
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finishedBoard = board;
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finishedBoard = board;
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strip.show();
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strip.show();
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}
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}
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@ -334,7 +327,6 @@ void loop()
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generateTargetGameBoard(millis() - resetTimer > 150);
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generateTargetGameBoard(millis() - resetTimer > 150);
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}
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}
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strip.begin();
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readExternalPotiValues();
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readExternalPotiValues();
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if (!finishedLeft)
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if (!finishedLeft)
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@ -371,5 +363,4 @@ void loop()
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{
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{
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digitalWrite(COMPLETED_PIN, HIGH);
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digitalWrite(COMPLETED_PIN, HIGH);
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}
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}
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strip.show();
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}
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}
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