Compare commits
2 Commits
92a2d39e49
...
1974376134
| Author | SHA1 | Date | |
|---|---|---|---|
| 1974376134 | |||
| 8c0f98b7a7 |
@ -1,29 +1,39 @@
|
||||
#include <Arduino.h>
|
||||
|
||||
#include <Wire.h>
|
||||
|
||||
#define I2C_SLAVE_ADDRESS 0x08
|
||||
|
||||
uint16_t values[6] = {0};
|
||||
volatile uint16_t bufferA[6];
|
||||
volatile uint16_t bufferB[6];
|
||||
|
||||
// Pointer to the buffer currently exposed to ISR
|
||||
volatile uint16_t* activeBuffer = bufferA;
|
||||
|
||||
void onI2CRequest() {
|
||||
Wire.write((uint8_t*)values, sizeof(values));
|
||||
// Safe: ISR only reads active buffer
|
||||
Wire.write((uint8_t*)activeBuffer, 6 * sizeof(uint16_t));
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Wire.begin(I2C_SLAVE_ADDRESS);
|
||||
Wire.onRequest(onI2CRequest);
|
||||
|
||||
analogReference(DEFAULT);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
values[0] = analogRead(A0);
|
||||
values[1] = analogRead(A1);
|
||||
values[2] = analogRead(A2);
|
||||
// Choose the inactive buffer
|
||||
volatile uint16_t* writeBuffer =
|
||||
(activeBuffer == bufferA) ? bufferB : bufferA;
|
||||
|
||||
values[3] = analogRead(A3);
|
||||
values[4] = analogRead(A6);
|
||||
values[5] = analogRead(A7);
|
||||
delay(50);
|
||||
writeBuffer[0] = analogRead(A0);
|
||||
writeBuffer[1] = analogRead(A1);
|
||||
writeBuffer[2] = analogRead(A2);
|
||||
writeBuffer[3] = analogRead(A3);
|
||||
writeBuffer[4] = analogRead(A6);
|
||||
writeBuffer[5] = analogRead(A7);
|
||||
|
||||
// Atomic pointer swap
|
||||
noInterrupts();
|
||||
activeBuffer = writeBuffer;
|
||||
interrupts();
|
||||
}
|
||||
@ -97,15 +97,20 @@ bool readButton(uint8_t i) {
|
||||
|
||||
// ------------------ Neues Spiel ------------------
|
||||
|
||||
void generateNewGame() {
|
||||
void generateNewGame(bool easy) {
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++) solutionOrder[i] = i;
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
solutionOrder[i] = i;
|
||||
|
||||
for (int i = 5; i > 0; i--) {
|
||||
int j = random(i + 1);
|
||||
uint8_t t = solutionOrder[i];
|
||||
solutionOrder[i] = solutionOrder[j];
|
||||
solutionOrder[j] = t;
|
||||
if (!easy)
|
||||
{
|
||||
for (int i = 5; i > 0; i--)
|
||||
{
|
||||
int j = random(i + 1);
|
||||
uint8_t t = solutionOrder[i];
|
||||
solutionOrder[i] = solutionOrder[j];
|
||||
solutionOrder[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
@ -137,11 +142,15 @@ void generateNewGame() {
|
||||
uint8_t idx[18];
|
||||
for (uint8_t i = 0; i < 18; i++) idx[i] = i;
|
||||
|
||||
for (int i = 17; i > 0; i--) {
|
||||
int j = random(i + 1);
|
||||
uint8_t t = idx[i];
|
||||
idx[i] = idx[j];
|
||||
idx[j] = t;
|
||||
if (!easy)
|
||||
{
|
||||
for (int i = 17; i > 0; i--)
|
||||
{
|
||||
int j = random(i + 1);
|
||||
uint8_t t = idx[i];
|
||||
idx[i] = idx[j];
|
||||
idx[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
@ -244,7 +253,7 @@ void setup() {
|
||||
|
||||
if (powerOnState)
|
||||
{
|
||||
generateNewGame();
|
||||
generateNewGame(false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -271,7 +280,7 @@ void loop() {
|
||||
// Detecting turn-on
|
||||
if (!powerOnState && digitalRead(PIN_POWER_ON) == HIGH)
|
||||
{
|
||||
generateNewGame();
|
||||
generateNewGame(false);
|
||||
powerOnState = true;
|
||||
}
|
||||
if (!powerOnState)
|
||||
@ -279,14 +288,18 @@ void loop() {
|
||||
// We are turned-off and stop anything after here
|
||||
return;
|
||||
}
|
||||
unsigned long now = millis();
|
||||
|
||||
bool trigger = digitalRead(PIN_TRIGGER_SHUFFLE);
|
||||
if (trigger && !lastTriggerState) {
|
||||
generateNewGame();
|
||||
if (digitalRead(PIN_TRIGGER_SHUFFLE) == HIGH)
|
||||
{
|
||||
unsigned long resetTimer = millis();
|
||||
while (digitalRead(PIN_TRIGGER_SHUFFLE) == HIGH)
|
||||
{
|
||||
delay(10);
|
||||
}
|
||||
generateNewGame(millis() - resetTimer > 150);
|
||||
}
|
||||
lastTriggerState = trigger;
|
||||
|
||||
unsigned long now = millis();
|
||||
for (uint8_t i = 0; i < 18; i++) {
|
||||
bool pressed = readButton(i);
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user