Fix range of randomness

This commit is contained in:
C0d3v 2026-01-15 12:21:31 +01:00
parent f5610bfea2
commit 4459df1f18

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@ -217,15 +217,15 @@ void generateTargetGameBoard()
strip.clear();
GameBoard board;
// left
board.left = generateRandomNormalizedRGB(pot3, 0, 4);
board.left = generateRandomNormalizedRGB(pot3, 0, 3);
finishedLeft = false;
strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
// middle
board.middle = generateRandomNormalizedRGB(pot4, 0, 5);
board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
finishedMiddle = false;
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // left
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
// right
board.right = generateRandomNormalizedRGB(pot5, 1, 6);
board.right = generateRandomNormalizedRGB(pot5, 1, 5);
finishedRight = false;
strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
//------------------