Add easy mode based on pulse length

This commit is contained in:
C0d3v 2026-01-19 13:30:10 +01:00
parent 9f964f63d3
commit 9df16a82c4

View File

@ -211,7 +211,7 @@ NormalizedRGB generateRandomNormalizedRGB(const Section *section, uint8_t from,
}
GameBoard finishedBoard;
void generateTargetGameBoard()
void generateTargetGameBoard(bool easy)
{
for (size_t i = 0; i < 6; i++)
{
@ -221,20 +221,37 @@ void generateTargetGameBoard()
strip.begin();
strip.clear();
GameBoard board;
// left
board.left = generateRandomNormalizedRGB(pot3, 0, 3);
finishedLeft = false;
strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
// middle
board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
finishedMiddle = false;
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
// right
board.right = generateRandomNormalizedRGB(pot5, 1, 5);
finishedRight = false;
strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
//------------------
if (easy)
{
// left
board.left = generateRandomNormalizedRGB(pot3, 2, 3);
finishedLeft = false;
strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
// middle
board.middle = generateRandomNormalizedRGB(pot3, 2, 3);
finishedMiddle = false;
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
// right
board.right = generateRandomNormalizedRGB(pot3, 2, 3);
finishedRight = false;
strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
}
else
{
// left
board.left = generateRandomNormalizedRGB(pot3, 0, 3);
finishedLeft = false;
strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
// middle
board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
finishedMiddle = false;
strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
// right
board.right = generateRandomNormalizedRGB(pot5, 1, 5);
finishedRight = false;
strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
//------------------
}
finishedBoard = board;
strip.show();
}
@ -261,7 +278,7 @@ void setup()
if (powerOnState)
{
strip.begin();
generateTargetGameBoard();
generateTargetGameBoard(false);
strip.show();
}
}
@ -298,7 +315,7 @@ void loop()
// Detecting turn-on
if (!powerOnState && digitalRead(POWER_PIN) == HIGH)
{
generateTargetGameBoard();
generateTargetGameBoard(false);
powerOnState = true;
}
if (!powerOnState)
@ -309,8 +326,12 @@ void loop()
if (digitalRead(REGENERATE_PIN) == HIGH)
{
generateTargetGameBoard();
delay(50); // Puls kurz blockieren
unsigned long resetTimer = millis();
while (digitalRead(REGENERATE_PIN) == HIGH)
{
delay(10);
}
generateTargetGameBoard(millis() - resetTimer > 150);
}
strip.begin();