Add easy mode based on pulse length
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9f964f63d3
commit
9df16a82c4
@ -211,7 +211,7 @@ NormalizedRGB generateRandomNormalizedRGB(const Section *section, uint8_t from,
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}
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GameBoard finishedBoard;
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void generateTargetGameBoard()
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void generateTargetGameBoard(bool easy)
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{
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for (size_t i = 0; i < 6; i++)
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{
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@ -221,20 +221,37 @@ void generateTargetGameBoard()
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strip.begin();
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strip.clear();
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GameBoard board;
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// left
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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//------------------
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if (easy)
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{
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// left
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board.left = generateRandomNormalizedRGB(pot3, 2, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot3, 2, 3);
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot3, 2, 3);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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}
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else
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{
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// left
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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//------------------
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}
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finishedBoard = board;
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strip.show();
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}
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@ -261,7 +278,7 @@ void setup()
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if (powerOnState)
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{
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strip.begin();
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generateTargetGameBoard();
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generateTargetGameBoard(false);
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strip.show();
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}
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}
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@ -298,7 +315,7 @@ void loop()
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// Detecting turn-on
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if (!powerOnState && digitalRead(POWER_PIN) == HIGH)
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{
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generateTargetGameBoard();
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generateTargetGameBoard(false);
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powerOnState = true;
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}
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if (!powerOnState)
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@ -309,8 +326,12 @@ void loop()
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if (digitalRead(REGENERATE_PIN) == HIGH)
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{
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generateTargetGameBoard();
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delay(50); // Puls kurz blockieren
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unsigned long resetTimer = millis();
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while (digitalRead(REGENERATE_PIN) == HIGH)
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{
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delay(10);
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}
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generateTargetGameBoard(millis() - resetTimer > 150);
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}
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strip.begin();
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