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28 Commits
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main
| Author | SHA1 | Date | |
|---|---|---|---|
| d501292f32 | |||
| 1974376134 | |||
| 8c0f98b7a7 | |||
| 92a2d39e49 | |||
| 69f1cba2f8 | |||
| e2bf85c91e | |||
| d3f10ea70b | |||
| c2b5331bbd | |||
| 462485dfa6 | |||
| 64cde85752 | |||
| 26ee30d1e9 | |||
| 9df16a82c4 | |||
| 9f964f63d3 | |||
| 3ac09781e5 | |||
| 54ffd02ab4 | |||
| b3322b169b | |||
| dd9ced2962 | |||
| 99014b0f1d | |||
| 210f70a946 | |||
| 5c0c1e5672 | |||
| d198904319 | |||
| 1c36cfcde1 | |||
| f1f17cf754 | |||
| 7ad21cd1d4 | |||
| f52dd314cb | |||
| 120c89e3a4 | |||
| 0f867c2248 | |||
| 3f3a93a440 |
@@ -43,9 +43,13 @@ unsigned long lockTimer = 0;
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bool unlocked = false;
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void openLock(uint8_t indexOn) {
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digitalWrite(schubladen[indexOn].schlossPin, HIGH);
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delay(400);
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digitalWrite(schubladen[indexOn].schlossPin, LOW);
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delay(400);
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digitalWrite(schubladen[indexOn].schlossPin, HIGH);
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unlocked = true;
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lockTimer = millis();
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digitalWrite(schubladen[indexOn].schlossPin, HIGH);
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}
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void onI2CReceive(int len) {
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@@ -1,7 +1,7 @@
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#include <Arduino.h>
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#include <Wire.h>
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void resetPuzzles();
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void resetPuzzles(bool easy);
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/* ========================================================= */
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const uint8_t ARCHIV_ADDR = 0x10;
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@@ -37,14 +37,13 @@ void openDrawer(uint8_t index)
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const int encoderPinA = A1;
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const int encoderPinB = A2;
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const int stepsPerClick = 500;
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long encoderPostion = 0;
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uint8_t lastState;
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volatile long encoderPostion = 0;
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volatile uint8_t lastState;
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long lastClickPosition = 0;
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uint8_t selectedIndex = 0;
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void setupEncoder()
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{
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lastState = (PINC >> 1) & 0x03;
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PCICR |= (1 << PCIE1);
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PCMSK1 |= (1 << PCINT9) | (1 << PCINT10);
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}
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void enableEncoder() {
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@@ -71,21 +70,27 @@ ISR(PCINT1_vect)
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}
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lastState = state;
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}
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uint8_t inputPattern = 0;
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uint8_t secretPattern = 0b10101010;
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void handleEncoderMovement()
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{
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long diff = encoderPostion - lastClickPosition;
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if (abs(diff) >= stepsPerClick)
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{
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resetPuzzles();
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if (diff > 0)
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{
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// right turn
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selectedIndex = (selectedIndex + 1) % 8;
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inputPattern = ((inputPattern << 1) | 1) & 0xFF;
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}
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else
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{
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//left turn
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selectedIndex = (selectedIndex + 7) % 8;
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inputPattern = ((inputPattern << 1) | 0) & 0xFF;
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}
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bool reset = inputPattern == secretPattern;
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resetPuzzles(reset);
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setDrawerLight(selectedIndex);
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lastClickPosition = encoderPostion;
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}
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@@ -93,7 +98,7 @@ void handleEncoderMovement()
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/* ========================================================= */
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const int PIN_POWER_SWITCH_INPUT = 2;
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const int PIN_POWER_SWITCH_OUTPUT = 12;
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const unsigned long POWER_STABLE_THRESHOLD = 400;
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const unsigned long POWER_STABLE_THRESHOLD = 100;
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bool powerStableState;
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bool powerLastRawState;
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unsigned long powerLastChangeTime = 0;
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@@ -112,19 +117,20 @@ bool checkPowerState()
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rawState != powerStableState)
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{
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powerStableState = rawState;
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digitalWrite(PIN_POWER_SWITCH_OUTPUT, powerStableState == HIGH);
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if (powerStableState == HIGH)
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if (powerStableState)
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{
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setDrawerLight(selectedIndex);
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digitalWrite(PIN_POWER_SWITCH_OUTPUT, HIGH);
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enableEncoder();
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}
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else
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{
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turnLightsOff();
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digitalWrite(PIN_POWER_SWITCH_OUTPUT, LOW);
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disableEncoder();
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}
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}
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return (powerStableState == HIGH);
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return powerStableState;
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}
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/* ========================================================= */
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@@ -133,13 +139,20 @@ const int puzzleResetPins[3] = {7, 8, 9};
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bool puzzlesSolved[3] = {false, false, false};
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bool allSolvedSent = false;
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void resetPuzzles()
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void resetPuzzles(bool easy)
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{
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for (size_t i = 0; i < 3; i++)
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{
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puzzlesSolved[i] = false;
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digitalWrite(puzzleResetPins[i], HIGH);
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delay(30);
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puzzlesSolved[i] = false;
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}
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if (easy)
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delay(400);
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else
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delay(90);
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for (size_t i = 0; i < 3; i++)
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{
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digitalWrite(puzzleResetPins[i], LOW);
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}
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allSolvedSent = false;
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@@ -127,6 +127,7 @@ NormalizedRGB updateLeft()
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB leftRGB;
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strip.begin();
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if (sum > 0)
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{
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leftRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@@ -138,6 +139,7 @@ NormalizedRGB updateLeft()
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{
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strip.setPixelColor(2, strip.Color(0, 0, 0, 0));
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}
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strip.show();
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return leftRGB;
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}
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@@ -149,7 +151,7 @@ NormalizedRGB updateMiddle()
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB middleRGB;
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strip.begin();
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if (sum > 0)
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{
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middleRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@@ -161,6 +163,7 @@ NormalizedRGB updateMiddle()
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{
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strip.setPixelColor(1, strip.Color(0, 0, 0, 0));
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}
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strip.show();
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return middleRGB;
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}
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@@ -172,7 +175,7 @@ NormalizedRGB updateRight()
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uint32_t sum = inputR + inputG + inputB;
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NormalizedRGB rightRGB;
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strip.begin();
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if (sum > 0)
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{
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rightRGB.r = (uint32_t)inputR * MAX_SUM / sum;
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@@ -184,7 +187,7 @@ NormalizedRGB updateRight()
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{
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strip.setPixelColor(0, strip.Color(0, 0, 0, 0));
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}
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strip.show();
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return rightRGB;
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}
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@@ -211,28 +214,36 @@ NormalizedRGB generateRandomNormalizedRGB(const Section *section, uint8_t from,
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}
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GameBoard finishedBoard;
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void generateTargetGameBoard()
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void generateTargetGameBoard(bool easy)
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{
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for (size_t i = 0; i < 6; i++)
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{
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slavePotiValues[i] = 0;
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}
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digitalWrite(COMPLETED_PIN, LOW);
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GameBoard board;
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if (easy)
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{
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board.left = generateRandomNormalizedRGB(pot3, 2, 3);
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board.middle = generateRandomNormalizedRGB(pot4, 3, 4);
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board.right = generateRandomNormalizedRGB(pot5, 4, 5);
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}
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else
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{
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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}
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strip.begin();
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strip.clear();
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GameBoard board;
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// left
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board.left = generateRandomNormalizedRGB(pot3, 0, 3);
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finishedLeft = false;
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strip.setPixelColor(3, strip.Color(board.left.r, board.left.g, board.left.b, 0)); // left
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// middle
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board.middle = generateRandomNormalizedRGB(pot4, 0, 4);
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finishedMiddle = false;
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strip.setPixelColor(4, strip.Color(board.middle.r, board.middle.g, board.middle.b, 0)); // middle
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// right
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board.right = generateRandomNormalizedRGB(pot5, 1, 5);
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finishedRight = false;
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // left
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//------------------
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strip.setPixelColor(5, strip.Color(board.right.r, board.right.g, board.right.b, 0)); // right
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finishedBoard = board;
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strip.show();
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@@ -252,15 +263,15 @@ void setup()
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pinMode(RIGHT_POTI_G, INPUT);
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pinMode(RIGHT_POTI_B, INPUT);
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pinMode(POWER_PIN, INPUT_PULLUP);
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pinMode(POWER_PIN, INPUT);
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powerOnState = digitalRead(POWER_PIN) == HIGH;
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pinMode(COMPLETED_PIN, OUTPUT);
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pinMode(REGENERATE_PIN, INPUT_PULLUP);
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pinMode(REGENERATE_PIN, INPUT);
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if (powerOnState)
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{
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strip.begin();
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generateTargetGameBoard();
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generateTargetGameBoard(false);
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strip.show();
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}
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}
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@@ -297,7 +308,7 @@ void loop()
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// Detecting turn-on
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if (!powerOnState && digitalRead(POWER_PIN) == HIGH)
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{
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generateTargetGameBoard();
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generateTargetGameBoard(false);
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powerOnState = true;
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}
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if (!powerOnState)
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@@ -308,11 +319,14 @@ void loop()
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if (digitalRead(REGENERATE_PIN) == HIGH)
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{
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generateTargetGameBoard();
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delay(50); // Puls kurz blockieren
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unsigned long resetTimer = millis();
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while (digitalRead(REGENERATE_PIN) == HIGH)
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{
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delay(10);
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}
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generateTargetGameBoard(millis() - resetTimer > 150);
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}
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strip.begin();
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readExternalPotiValues();
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|
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if (!finishedLeft)
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@@ -347,19 +361,6 @@ void loop()
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|
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if (finishedLeft && finishedMiddle && finishedRight)
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{
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digitalWrite(3, HIGH);
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digitalWrite(COMPLETED_PIN, HIGH);
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}
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|
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// if (finishedBoard == currentBoard)
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// {
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// Serial.println("won");
|
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// strip.clear();
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// for (uint8_t i = 0; i < 6; i++){
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// strip.setPixelColor(i, strip.Color(255, 255, 255, 0));
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// }
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// strip.show();
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// delay(5000);
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// }
|
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|
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strip.show();
|
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}
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|
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5
terminal/puzzle_colorFade/potiNano/.gitignore
vendored
Normal file
5
terminal/puzzle_colorFade/potiNano/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
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.pio
|
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.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
||||
14
terminal/puzzle_colorFade/potiNano/platformio.ini
Normal file
14
terminal/puzzle_colorFade/potiNano/platformio.ini
Normal file
@@ -0,0 +1,14 @@
|
||||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:nanoatmega328new]
|
||||
platform = atmelavr
|
||||
board = nanoatmega328new
|
||||
framework = arduino
|
||||
39
terminal/puzzle_colorFade/potiNano/src/main.cpp
Normal file
39
terminal/puzzle_colorFade/potiNano/src/main.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include <Arduino.h>
|
||||
#include <Wire.h>
|
||||
|
||||
#define I2C_SLAVE_ADDRESS 0x08
|
||||
|
||||
volatile uint16_t bufferA[6];
|
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volatile uint16_t bufferB[6];
|
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|
||||
// Pointer to the buffer currently exposed to ISR
|
||||
volatile uint16_t* activeBuffer = bufferA;
|
||||
|
||||
void onI2CRequest() {
|
||||
// Safe: ISR only reads active buffer
|
||||
Wire.write((uint8_t*)activeBuffer, 6 * sizeof(uint16_t));
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Wire.begin(I2C_SLAVE_ADDRESS);
|
||||
Wire.onRequest(onI2CRequest);
|
||||
analogReference(DEFAULT);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Choose the inactive buffer
|
||||
volatile uint16_t* writeBuffer =
|
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(activeBuffer == bufferA) ? bufferB : bufferA;
|
||||
|
||||
writeBuffer[0] = analogRead(A0);
|
||||
writeBuffer[1] = analogRead(A1);
|
||||
writeBuffer[2] = analogRead(A2);
|
||||
writeBuffer[3] = analogRead(A3);
|
||||
writeBuffer[4] = analogRead(A6);
|
||||
writeBuffer[5] = analogRead(A7);
|
||||
|
||||
// Atomic pointer swap
|
||||
noInterrupts();
|
||||
activeBuffer = writeBuffer;
|
||||
interrupts();
|
||||
}
|
||||
5
terminal/puzzle_colorRemember/.gitignore
vendored
Normal file
5
terminal/puzzle_colorRemember/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
.pio
|
||||
.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
||||
17
terminal/puzzle_colorRemember/platformio.ini
Normal file
17
terminal/puzzle_colorRemember/platformio.ini
Normal file
@@ -0,0 +1,17 @@
|
||||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:nanoatmega328new]
|
||||
platform = atmelavr
|
||||
board = nanoatmega328new
|
||||
framework = arduino
|
||||
lib_deps =
|
||||
adafruit/Adafruit NeoPixel@^1.15.2
|
||||
robtillaart/PCF8575@^0.2.4
|
||||
345
terminal/puzzle_colorRemember/src/main.cpp
Normal file
345
terminal/puzzle_colorRemember/src/main.cpp
Normal file
@@ -0,0 +1,345 @@
|
||||
|
||||
// ================== Projekt: Modul 2 ==================
|
||||
// SPIELMECHANIK – mit Gewinnanimation + Gewinnsignal
|
||||
//
|
||||
// Fix integriert:
|
||||
// - zeitbasierte Entprellung pro Taster
|
||||
// - verhindert Mehrfachregistrierung eines einzelnen Tastendrucks
|
||||
#include <Arduino.h>
|
||||
#include <Wire.h>
|
||||
#include <PCF8575.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
// ------------------ Hardware ------------------
|
||||
|
||||
PCF8575 expander(0x20);
|
||||
|
||||
#define PIN_NEOPIXEL_BUTTONS 4
|
||||
#define NUM_NEOPIXEL_BUTTONS 18
|
||||
|
||||
#define PIN_NEOPIXEL_LOESUNG 6
|
||||
#define NUM_NEOPIXEL_LOESUNG 6
|
||||
|
||||
#define PIN_POWER_ON 13
|
||||
#define PIN_TRIGGER_SHUFFLE 2
|
||||
#define PIN_SEND_WIN 5
|
||||
|
||||
// ------------------ Timing ------------------
|
||||
|
||||
#define WIN_OFF_DELAY_MS 300
|
||||
#define WIN_STEP_DELAY_MS 60
|
||||
#define DEBOUNCE_TIME_MS 200 // <<< Entprellzeit
|
||||
|
||||
Adafruit_NeoPixel pixelsButtons(
|
||||
NUM_NEOPIXEL_BUTTONS,
|
||||
PIN_NEOPIXEL_BUTTONS,
|
||||
NEO_RGB + NEO_KHZ800
|
||||
);
|
||||
|
||||
Adafruit_NeoPixel pixelsSolution(
|
||||
NUM_NEOPIXEL_LOESUNG,
|
||||
PIN_NEOPIXEL_LOESUNG,
|
||||
NEO_RGB + NEO_KHZ800
|
||||
);
|
||||
|
||||
// ------------------ Mapping ------------------
|
||||
|
||||
enum ButtonSource { SRC_NANO, SRC_PCF8575 };
|
||||
|
||||
struct LedButtonMap {
|
||||
uint8_t ledIndex;
|
||||
ButtonSource source;
|
||||
uint8_t pin;
|
||||
};
|
||||
|
||||
const LedButtonMap ledButtonMap[18] = {
|
||||
{ 0, SRC_NANO, A0 }, { 1, SRC_NANO, A1 }, { 2, SRC_NANO, A2 }, { 3, SRC_NANO, A3 },
|
||||
{ 4, SRC_NANO, 7 }, { 5, SRC_NANO, 8 },
|
||||
{ 6, SRC_PCF8575, 0 }, { 7, SRC_PCF8575, 1 }, { 8, SRC_PCF8575, 2 }, { 9, SRC_PCF8575, 3 },
|
||||
{10, SRC_PCF8575, 4 }, {11, SRC_PCF8575, 5 }, {12, SRC_PCF8575, 6 }, {13, SRC_PCF8575, 7 },
|
||||
{14, SRC_PCF8575, 8 }, {15, SRC_PCF8575, 9 }, {16, SRC_PCF8575,10 }, {17, SRC_PCF8575,11 }
|
||||
};
|
||||
|
||||
// ------------------ Pride-Farben (dunkler) ------------------
|
||||
|
||||
const uint8_t prideColors[6][3] = {
|
||||
{25, 0, 0},
|
||||
{35, 10, 0},
|
||||
{25, 25, 0},
|
||||
{ 0, 25, 0},
|
||||
{ 0, 0, 25},
|
||||
{20, 0, 25}
|
||||
};
|
||||
|
||||
// ------------------ Spielzustände ------------------
|
||||
|
||||
uint8_t solutionOrder[6];
|
||||
uint8_t expectedOrder[6];
|
||||
int8_t buttonAssignment[18];
|
||||
bool winActive = false;
|
||||
bool powerOnState = true;
|
||||
|
||||
|
||||
bool lastPressed[18];
|
||||
unsigned long ledOffTime[18];
|
||||
unsigned long lastPressTime[18]; // <<< Entprellspeicher
|
||||
|
||||
uint8_t progressIndex = 0;
|
||||
bool lastTriggerState = LOW;
|
||||
|
||||
// ------------------ Hilfsfunktionen ------------------
|
||||
|
||||
bool readButton(uint8_t i) {
|
||||
if (ledButtonMap[i].source == SRC_NANO)
|
||||
return digitalRead(ledButtonMap[i].pin) == LOW;
|
||||
return expander.read(ledButtonMap[i].pin) == LOW;
|
||||
}
|
||||
|
||||
// ------------------ Neues Spiel ------------------
|
||||
|
||||
void generateNewGame(bool easy) {
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
solutionOrder[i] = i;
|
||||
|
||||
if (!easy)
|
||||
{
|
||||
for (int i = 5; i > 0; i--)
|
||||
{
|
||||
int j = random(i + 1);
|
||||
uint8_t t = solutionOrder[i];
|
||||
solutionOrder[i] = solutionOrder[j];
|
||||
solutionOrder[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
expectedOrder[i] = solutionOrder[5 - i];
|
||||
|
||||
pixelsSolution.begin();
|
||||
for (uint8_t i = 0; i < 6; i++) {
|
||||
uint8_t c = solutionOrder[i];
|
||||
pixelsSolution.setPixelColor(
|
||||
i,
|
||||
pixelsSolution.Color(
|
||||
prideColors[c][0],
|
||||
prideColors[c][1],
|
||||
prideColors[c][2]
|
||||
)
|
||||
);
|
||||
}
|
||||
pixelsSolution.show();
|
||||
|
||||
pixelsButtons.begin();
|
||||
for (uint8_t i = 0; i < 18; i++) {
|
||||
buttonAssignment[i] = -1;
|
||||
pixelsButtons.setPixelColor(i, 0);
|
||||
ledOffTime[i] = 0;
|
||||
lastPressTime[i] = 0;
|
||||
}
|
||||
pixelsButtons.show();
|
||||
|
||||
uint8_t idx[18];
|
||||
for (uint8_t i = 0; i < 18; i++) idx[i] = i;
|
||||
|
||||
if (!easy)
|
||||
{
|
||||
for (int i = 17; i > 0; i--)
|
||||
{
|
||||
int j = random(i + 1);
|
||||
uint8_t t = idx[i];
|
||||
idx[i] = idx[j];
|
||||
idx[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < 6; i++)
|
||||
buttonAssignment[idx[i]] = solutionOrder[i];
|
||||
|
||||
progressIndex = 0;
|
||||
}
|
||||
|
||||
// ------------------ Gewinnanimation + Signal ------------------
|
||||
|
||||
void winAnimation() {
|
||||
|
||||
winActive = true;
|
||||
digitalWrite(PIN_SEND_WIN, HIGH);
|
||||
|
||||
// 1) letzte korrekte Farbe stehen lassen
|
||||
delay(500);
|
||||
|
||||
// 2) ALLES AUS (inkl. Off-Timer löschen)
|
||||
for (uint8_t i = 0; i < 18; i++)
|
||||
ledOffTime[i] = 0;
|
||||
|
||||
pixelsSolution.clear();
|
||||
pixelsButtons.clear();
|
||||
pixelsSolution.show();
|
||||
pixelsButtons.show();
|
||||
delay(WIN_OFF_DELAY_MS);
|
||||
|
||||
// 3) richtige Reihenfolge (umgekehrt), Lösung + Taster synchron
|
||||
for (int i = 5; i >= 0; i--) {
|
||||
|
||||
uint8_t color = solutionOrder[i];
|
||||
|
||||
// Lösungs-LED
|
||||
pixelsSolution.setPixelColor(
|
||||
i,
|
||||
pixelsSolution.Color(
|
||||
prideColors[color][0],
|
||||
prideColors[color][1],
|
||||
prideColors[color][2]
|
||||
)
|
||||
);
|
||||
|
||||
// zugehöriger Taster
|
||||
for (uint8_t b = 0; b < 18; b++) {
|
||||
if (buttonAssignment[b] == color) {
|
||||
pixelsButtons.setPixelColor(
|
||||
b,
|
||||
pixelsButtons.Color(
|
||||
prideColors[color][0],
|
||||
prideColors[color][1],
|
||||
prideColors[color][2]
|
||||
)
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pixelsSolution.show();
|
||||
pixelsButtons.show();
|
||||
delay(WIN_STEP_DELAY_MS);
|
||||
}
|
||||
|
||||
digitalWrite(PIN_SEND_WIN, LOW);
|
||||
winActive = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------ Setup ------------------
|
||||
|
||||
void setup() {
|
||||
randomSeed(analogRead(A0));
|
||||
|
||||
Wire.begin();
|
||||
expander.begin();
|
||||
|
||||
pinMode(PIN_TRIGGER_SHUFFLE, INPUT);
|
||||
pinMode(PIN_POWER_ON, INPUT);
|
||||
pinMode(PIN_SEND_WIN, OUTPUT);
|
||||
digitalWrite(PIN_SEND_WIN, LOW);
|
||||
|
||||
pinMode(A0, INPUT_PULLUP);
|
||||
pinMode(A1, INPUT_PULLUP);
|
||||
pinMode(A2, INPUT_PULLUP);
|
||||
pinMode(A3, INPUT_PULLUP);
|
||||
pinMode(7, INPUT_PULLUP);
|
||||
pinMode(8, INPUT_PULLUP);
|
||||
|
||||
|
||||
|
||||
for (uint8_t i = 0; i < 12; i++)
|
||||
expander.write(i, HIGH);
|
||||
|
||||
for (uint8_t i = 0; i < 18; i++)
|
||||
lastPressed[i] = false;
|
||||
|
||||
powerOnState = digitalRead(PIN_POWER_ON) == HIGH;
|
||||
|
||||
if (powerOnState)
|
||||
{
|
||||
generateNewGame(false);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------ Loop ------------------
|
||||
|
||||
void loop() {
|
||||
if (powerOnState && digitalRead(PIN_POWER_ON) == LOW)
|
||||
{
|
||||
powerOnState = false;
|
||||
pixelsSolution.begin();
|
||||
for (size_t i = 0; i < 6; i++)
|
||||
{
|
||||
pixelsSolution.setPixelColor(i, pixelsSolution.Color(0, 0, 0, 0));
|
||||
}
|
||||
pixelsSolution.show();
|
||||
pixelsButtons.begin();
|
||||
for (size_t i = 0; i < 18; i++)
|
||||
{
|
||||
pixelsButtons.setPixelColor(i, pixelsButtons.Color(0, 0, 0, 0));
|
||||
}
|
||||
pixelsButtons.show();
|
||||
|
||||
}
|
||||
// Detecting turn-on
|
||||
if (!powerOnState && digitalRead(PIN_POWER_ON) == HIGH)
|
||||
{
|
||||
generateNewGame(false);
|
||||
powerOnState = true;
|
||||
}
|
||||
if (!powerOnState)
|
||||
{
|
||||
// We are turned-off and stop anything after here
|
||||
return;
|
||||
}
|
||||
|
||||
if (digitalRead(PIN_TRIGGER_SHUFFLE) == HIGH)
|
||||
{
|
||||
unsigned long resetTimer = millis();
|
||||
while (digitalRead(PIN_TRIGGER_SHUFFLE) == HIGH)
|
||||
{
|
||||
delay(10);
|
||||
}
|
||||
generateNewGame(millis() - resetTimer > 150);
|
||||
}
|
||||
|
||||
unsigned long now = millis();
|
||||
for (uint8_t i = 0; i < 18; i++) {
|
||||
bool pressed = readButton(i);
|
||||
|
||||
if (pressed && !lastPressed[i] &&
|
||||
(now - lastPressTime[i] > DEBOUNCE_TIME_MS)) {
|
||||
|
||||
lastPressTime[i] = now;
|
||||
int8_t color = buttonAssignment[i];
|
||||
|
||||
if (color >= 0) {
|
||||
pixelsButtons.setPixelColor(
|
||||
i,
|
||||
pixelsButtons.Color(
|
||||
prideColors[color][0],
|
||||
prideColors[color][1],
|
||||
prideColors[color][2]
|
||||
)
|
||||
);
|
||||
pixelsButtons.show();
|
||||
ledOffTime[i] = now + 1000;
|
||||
}
|
||||
|
||||
if (color < 0 || color != expectedOrder[progressIndex]) {
|
||||
progressIndex = 0;
|
||||
} else {
|
||||
progressIndex++;
|
||||
if (progressIndex == 6) {
|
||||
winAnimation();
|
||||
progressIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!winActive && ledOffTime[i] && now >= ledOffTime[i]) {
|
||||
|
||||
pixelsButtons.setPixelColor(i, 0);
|
||||
pixelsButtons.show();
|
||||
ledOffTime[i] = 0;
|
||||
}
|
||||
|
||||
lastPressed[i] = pressed;
|
||||
}
|
||||
}
|
||||
5
terminal/puzzle_leftRight/.gitignore
vendored
Normal file
5
terminal/puzzle_leftRight/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
.pio
|
||||
.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
||||
15
terminal/puzzle_leftRight/platformio.ini
Normal file
15
terminal/puzzle_leftRight/platformio.ini
Normal file
@@ -0,0 +1,15 @@
|
||||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:nanoatmega328new]
|
||||
platform = atmelavr
|
||||
board = nanoatmega328new
|
||||
framework = arduino
|
||||
lib_deps = adafruit/Adafruit NeoPixel@^1.15.2
|
||||
167
terminal/puzzle_leftRight/src/main.cpp
Normal file
167
terminal/puzzle_leftRight/src/main.cpp
Normal file
@@ -0,0 +1,167 @@
|
||||
#include <Arduino.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
/*
|
||||
Slave Modul 1
|
||||
- Taster an A0 und A1 (INPUT_PULLUP)
|
||||
- 16 Neopixel an D4
|
||||
- D3 -> Master
|
||||
LOW = nicht gelöst
|
||||
HIGH = gelöst (bleibt HIGH)
|
||||
- D2 -> Master
|
||||
HIGH = neue Sequenz generieren
|
||||
*/
|
||||
|
||||
#define LED_PIN 4
|
||||
#define NUM_LEDS 16
|
||||
|
||||
#define POWER_PIN 12
|
||||
bool powerOnState = true;
|
||||
|
||||
#define BUTTON1_PIN A0
|
||||
#define BUTTON2_PIN A1
|
||||
#define austausch_master_pin 3
|
||||
#define randomizer_master_pin 2
|
||||
|
||||
Adafruit_NeoPixel strip(NUM_LEDS, LED_PIN, NEO_RGB + NEO_KHZ800);
|
||||
|
||||
int sequence[NUM_LEDS];
|
||||
int currentStep = 0;
|
||||
bool gameWon = false;
|
||||
|
||||
int lastButton1State = HIGH;
|
||||
int lastButton2State = HIGH;
|
||||
|
||||
int ledIndex(int logical) {
|
||||
return (NUM_LEDS - 1) - logical;
|
||||
}
|
||||
|
||||
void generateNewSequence(bool easy) {
|
||||
for (int i = 0; i < NUM_LEDS; i++) {
|
||||
if (easy)
|
||||
{
|
||||
sequence[i] = 0;
|
||||
}
|
||||
else {
|
||||
sequence[i] = random(0, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setAll(uint32_t color) {
|
||||
for (int i = 0; i < NUM_LEDS; i++) {
|
||||
strip.setPixelColor(i, color);
|
||||
}
|
||||
}
|
||||
|
||||
void resetGame() {
|
||||
setAll(strip.Color(0, 0, 0));
|
||||
strip.show();
|
||||
currentStep = 0;
|
||||
gameWon = false;
|
||||
digitalWrite(austausch_master_pin, LOW);
|
||||
}
|
||||
|
||||
void winAnimation() {
|
||||
strip.show();
|
||||
delay(250);
|
||||
|
||||
setAll(strip.Color(0, 0, 0));
|
||||
strip.show();
|
||||
delay(250);
|
||||
|
||||
for (int i = 0; i < NUM_LEDS; i++) {
|
||||
strip.setPixelColor(
|
||||
ledIndex(i),
|
||||
strip.Color(35, 10, 0)
|
||||
);
|
||||
strip.show();
|
||||
delay(20);
|
||||
}
|
||||
|
||||
setAll(strip.Color(35, 10, 0));
|
||||
strip.show();
|
||||
}
|
||||
|
||||
void checkPress(int buttonID) {
|
||||
if (buttonID == sequence[currentStep]) {
|
||||
strip.setPixelColor(
|
||||
ledIndex(currentStep),
|
||||
strip.Color(35, 10, 0)
|
||||
);
|
||||
strip.show();
|
||||
currentStep++;
|
||||
|
||||
if (currentStep >= NUM_LEDS) {
|
||||
winAnimation();
|
||||
gameWon = true;
|
||||
digitalWrite(austausch_master_pin, HIGH);
|
||||
}
|
||||
} else {
|
||||
resetGame();
|
||||
}
|
||||
}
|
||||
|
||||
void setup() {
|
||||
pinMode(BUTTON1_PIN, INPUT_PULLUP);
|
||||
pinMode(BUTTON2_PIN, INPUT_PULLUP);
|
||||
pinMode(POWER_PIN, INPUT);
|
||||
powerOnState = digitalRead(POWER_PIN) == HIGH;
|
||||
pinMode(austausch_master_pin, OUTPUT);
|
||||
pinMode(randomizer_master_pin, INPUT);
|
||||
|
||||
digitalWrite(austausch_master_pin, LOW);
|
||||
|
||||
strip.begin();
|
||||
strip.show();
|
||||
|
||||
randomSeed(millis());
|
||||
generateNewSequence(false);
|
||||
resetGame();
|
||||
}
|
||||
|
||||
|
||||
void loop() {
|
||||
//Detecting turn-off
|
||||
if (powerOnState && digitalRead(POWER_PIN) == LOW) {
|
||||
powerOnState = false;
|
||||
resetGame();
|
||||
}
|
||||
//Detecting turn-on
|
||||
if (!powerOnState && digitalRead(POWER_PIN) == HIGH) {
|
||||
powerOnState = true;
|
||||
}
|
||||
if (!powerOnState) {
|
||||
//We are turned-off and stop anything after here
|
||||
return;
|
||||
}
|
||||
// Master-D2 HIGH → neue Sequenz
|
||||
if (digitalRead(randomizer_master_pin) == HIGH)
|
||||
{
|
||||
unsigned long resetTimer = millis();
|
||||
while (digitalRead(randomizer_master_pin) == HIGH)
|
||||
{
|
||||
delay(10);
|
||||
}
|
||||
generateNewSequence(millis() - resetTimer > 150);
|
||||
resetGame();
|
||||
|
||||
}
|
||||
|
||||
int currentButton1State = digitalRead(BUTTON1_PIN);
|
||||
int currentButton2State = digitalRead(BUTTON2_PIN);
|
||||
|
||||
if (!gameWon) {
|
||||
if (lastButton1State == HIGH && currentButton1State == LOW) {
|
||||
checkPress(0);
|
||||
delay(200);
|
||||
}
|
||||
if (lastButton2State == HIGH && currentButton2State == LOW) {
|
||||
checkPress(1);
|
||||
delay(200);
|
||||
}
|
||||
}
|
||||
|
||||
lastButton1State = currentButton1State;
|
||||
lastButton2State = currentButton2State;
|
||||
}
|
||||
Reference in New Issue
Block a user